Using Global Styles the plugin is able to detect what styles should be applied to most UI elements.

But in some cases its better to tag individual objects to show a different look. This allows specifying default styles for Buttons, while still marking some of them as Primary Buttons with a bolder look.

To tag the element, add a UI_CustomStyle component to that GameObject.

In there, select the styles you want to apply, and when selecting a Skin, the global Styles will be ignored and the custom one is going to be used instead.

Created with the Personal Edition of HelpNDoc: Create help files for the Qt Help Framework