PS4 Support
6 years 9 months ago #3167
by daniel
Replied by daniel on topic PS4 Support
I don't do anything special, the first i do is at the intro check the System Language and then i manually check if the Language exists in my translation and set this and if not default to English.
The following user(s) said Thank You: j.wasilenko
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6 years 8 months ago #3174
by Frank
Can you post the null ref error line? That may give me a hint of whats happening.
My guess is that you are calling LocalizationManager.GetTranslation before the plugin gets initialized at startup. However, there is a condition in the translate flow to automatically initialize the plugin if it hasn't already.
Any more info about that error may help me give you a solution.
Thanks,
Frank
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Replied by Frank on topic PS4 Support
We are having a issue on PS4, calling something like mapPanel.missionTitle.text = LocalizationManager.GetTranslation(_missionType.missionTitle + " title"); results in a null ref error on PS4 in the editor and on the build.
Can you post the null ref error line? That may give me a hint of whats happening.
My guess is that you are calling LocalizationManager.GetTranslation before the plugin gets initialized at startup. However, there is a condition in the translate flow to automatically initialize the plugin if it hasn't already.
Any more info about that error may help me give you a solution.
Thanks,
Frank
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6 years 8 months ago #3183
by j.wasilenko
Replied by j.wasilenko on topic PS4 Support
Thanks for replying Frank.
It turned out just to be a git error on our end. Re-saving the scene file and commiting to git magically fixed the issue.
But can confirm it works on PS4 now without any extra effort. (That is rare for a 3rd party asset)
It turned out just to be a git error on our end. Re-saving the scene file and commiting to git magically fixed the issue.
But can confirm it works on PS4 now without any extra effort. (That is rare for a 3rd party asset)
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