Textmesh Pro not recognized...
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						8 years 10 months ago				#1916
		by DavidJumpsuit
	
	
		
			
	
			
			 		
													
	
				Replied by DavidJumpsuit on topic Textmesh Pro not recognized...			
			
				Hey,
we are using:
Unity 5.3.5f1
tmpro 1.0.54.52
l2 Localization 2.6.8 f4
Adding a TextMeshPro or TextMeshPro_Pre53 defines did not work. ('TextMeshPro' was removed from the list by unity after applying it, 'TextMeshPro_Pre53' caused an compilation error).
You mentioned a demo of l2 Localization. Where can we get it?
cheers,
David
					we are using:
Unity 5.3.5f1
tmpro 1.0.54.52
l2 Localization 2.6.8 f4
Adding a TextMeshPro or TextMeshPro_Pre53 defines did not work. ('TextMeshPro' was removed from the list by unity after applying it, 'TextMeshPro_Pre53' caused an compilation error).
You mentioned a demo of l2 Localization. Where can we get it?
cheers,
David
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						8 years 10 months ago				#1917
		by Frank
	
	
		
			
				
That's normally the behavior you want, but because of the Unity changes to their build target enum, then the detection is trying to clear that define from the "invalid" targets.
2.6.9 fixes that. But you can also bypass the build settings to be cleared, by clicking the menu to disable the "Force detection" of the plugins.
Another workaround is to manually delete the Assets\I2\Localization\Scripts\Editor\UpgradeManager.cs and then add the TextMeshPro define to the Script Build Defines
Just sent an email with your unity invoice number and you can have access to the beta folder
Hope that helps,
Frank
							
					
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				Replied by Frank on topic Textmesh Pro not recognized...			
			Yes, if you have that TMPro version, then TextMeshPro_Pre53 shouldn't be used and will give errors.'TextMeshPro_Pre53' caused an compilation error
Haha, sorry, that happens because the plugin tries finding TextMeshPro after it recompiles, and can't find it for IOS, so it removes it automatically from the list to avoid issues.'TextMeshPro' was removed from the list by unity after applying it
That's normally the behavior you want, but because of the Unity changes to their build target enum, then the detection is trying to clear that define from the "invalid" targets.
2.6.9 fixes that. But you can also bypass the build settings to be cleared, by clicking the menu to disable the "Force detection" of the plugins.
Another workaround is to manually delete the Assets\I2\Localization\Scripts\Editor\UpgradeManager.cs and then add the TextMeshPro define to the Script Build Defines
inter-illusion.com/forum/i2-localization...ssing-early-versionsYou mentioned a demo of l2 Localization. Where can we get it?
Just sent an email with your unity invoice number and you can have access to the beta folder
Hope that helps,
Frank
Are you
 Give I2L 
	5 stars!
  Give I2L 
	5 stars!
Are you
 Please lets us know how to improve it!
  Please lets us know how to improve it!
To get the betas as soon as they are ready, 
	check this out
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						8 years 10 months ago				#1918
		by Frank
	
	
		
			
					
Are you Give I2L 
	5 stars!
  Give I2L 
	5 stars!
Are you Please lets us know how to improve it!
  Please lets us know how to improve it!
					
	
			
			 		
													
	
				Replied by Frank on topic Textmesh Pro not recognized...			
			
				BTW, I also sent 2.6.9b1 to the AssetStore, so as soon as the unity team approve it, the fix will be available in the AssetStore.			
							Are you
 Give I2L 
	5 stars!
  Give I2L 
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Are you
 Please lets us know how to improve it!
  Please lets us know how to improve it!
To get the betas as soon as they are ready, 
	check this out
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						8 years 10 months ago				#1921
		by DavidJumpsuit
	
	
		
			
	
			
			 		
													
	
				Replied by DavidJumpsuit on topic Textmesh Pro not recognized...			
			
				Hey : ) What's the email adress I can use for sending you the invoice number?			
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						8 years 10 months ago				#1922
		by Frank
	
	
		
			
					
Are you Give I2L 
	5 stars!
  Give I2L 
	5 stars!
Are you Please lets us know how to improve it!
  Please lets us know how to improve it!
					
	
			
			 		
													
	
				Replied by Frank on topic Textmesh Pro not recognized...			
			
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							Are you
 Give I2L 
	5 stars!
  Give I2L 
	5 stars!
Are you
 Please lets us know how to improve it!
  Please lets us know how to improve it!
To get the betas as soon as they are ready, 
	check this out
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						8 years 9 months ago				#1964
		by DavidJumpsuit
	
	
		
			
	
			
			 		
													
	
				Replied by DavidJumpsuit on topic Textmesh Pro not recognized...			
			
				Hey, thanks for your support. The problem was solved by re-installing tmpro and i2Loc. cheers, David			
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