Bug: Multi-Editing Localize Scripts problem
7 years 3 days ago #2985
by Eurban
Bug: Multi-Editing Localize Scripts problem was created by Eurban
When multi-editing objects with the "Localize" script, the changes appear to take in the inspector, but they won't function unless I make the change on each individual object, one at a time.
An example would be adding a font to the Secondary tab to multiple object at once. Each object will show to be using that font in the inspector, but nothing will happen. It's as if I made no change at all, even though it displays correctly in the inspector. If re-select the same font, the changes will take.
This also happens with translations. I'm using Text Mesh Pro in all cases, if that makes any difference.
Is there a workaround to this? A way to update all objects to what's set in the inspector?
Fantastic asset by the way! Thanks!
An example would be adding a font to the Secondary tab to multiple object at once. Each object will show to be using that font in the inspector, but nothing will happen. It's as if I made no change at all, even though it displays correctly in the inspector. If re-select the same font, the changes will take.
This also happens with translations. I'm using Text Mesh Pro in all cases, if that makes any difference.
Is there a workaround to this? A way to update all objects to what's set in the inspector?
Fantastic asset by the way! Thanks!
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7 years 3 days ago #2988
by Frank
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Replied by Frank on topic Bug: Multi-Editing Localize Scripts problem
Hi,
I just uploaded v2.8.6a5 to the beta folder with a fix for this.
Hope that helps,
Frank
I just uploaded v2.8.6a5 to the beta folder with a fix for this.
Hope that helps,
Frank
Are you

Are you

To get the betas as soon as they are ready,
check this out
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