Why call Resources.UnloadUnusedAssets Manually?

More
6 years 4 weeks ago - 6 years 4 weeks ago #3625 by timwu
Resources.UnloadUnusedAssets will be called automatically by Unity if non-additive scene loaded.

So why call Resources.UnloadUnusedAssets manually on scene loaded? I think it will hurt performance.






Attachments:
Last edit: 6 years 4 weeks ago by timwu.

Please Log in or Create an account to join the conversation.

Time to create page: 0.156 seconds
Template by JoomlaShine