Import_Google callback?

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3 years 8 months ago #4134 by Unitybear
We're doing some beta testing of our game and added a button on the main menu that calls
LocalizationManager.Sources[0].Import_Google(true, false);

We need some way of telling the user that the download has finished successfully (or not). Is there some callback I can hook up to?

Best regards

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3 years 8 months ago #4135 by Frank
Replied by Frank on topic Import_Google callback?
Hi,
You could use the Event_OnSourceUpdateFromGoogle from the LanguageSource.

For example:
LocalizationManager.Sources[0].Event_OnSourceUpdateFromGoogle

Hope that helps,
Frank

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